AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games in Sweden, Q3 2021: Unified Platform Performance
In Q3 2021, the top 5 3D cartoon games in Sweden showed varied performance across downloads, revenue, and active users, with notable trends in weekly metrics.
In the third quarter of 2021, the top 5 3D cartoon games in Sweden displayed diverse performance trends across weekly downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, provides a comprehensive look at the key metrics for these popular games.
Pokémon GO from Niantic, Inc. experienced fluctuations in weekly revenue, peaking at approximately $254K in mid-July and gradually declining to about $91K by the end of September. Weekly downloads also saw a downward trend, starting at around 6.1K at the beginning of July and dropping to 3.7K by the end of September. Active users showed a slight decline from 333K in late June to 300K by the end of the quarter.
Subway Surfers by Sybo Games ApS maintained a relatively stable performance with weekly revenue fluctuating around the $1K mark, peaking at $1.4K in early August. Downloads remained steady, averaging around 6K per week, with minor dips and peaks. Active users saw a decline from 168K in late June to about 134K by the end of September.
My Talking Angela 2 from Outfit7 Limited, which was released in mid-July, saw its revenue increase from $126 in the launch week to a peak of $528 in early August, before stabilizing around $464 by the end of the quarter. Downloads peaked at 13.4K in late July and then gradually decreased to around 2.4K by the end of September. Active users showed an initial surge, reaching 37.7K in early August, before declining to around 19.6K by the end of the quarter.
Project Makeover from Magic Tavern, Inc. experienced consistent weekly revenue, averaging around $22K, with minor fluctuations. Downloads stayed relatively stable, averaging around 5K per week. The active user base showed a slight decline from 40.3K in late June to about 31.7K by the end of September.
Pokémon UNITE from The Pokemon Company, which launched in late September, saw impressive initial weekly downloads of 52K in its launch week, dropping to 18K in the following week. Revenue started at $4.6K and increased to $5.7K in the second week. Active users showed a positive trend, increasing from 50.4K in the launch week to 55.5K by the end of September.
For more detailed insights and data, visit Sensor Tower.